We meet our heroes:
Alan - publicly he's a farmer, lives on the edge of town and grows crops. Privately he's a reformed necromancer from eastern Europe trying to lead the nice normal life of a farmer, but it's not so easy to leave your old life behind you and rather than hire farmhands grave robbing and resurrecting a few zombie minions seemed a whole lot easier. Keeps to himself mostly to avoid people finding this out.
Andy - the town smith, originally from Russia, makes tools and basic metal supplies that famously never breaks. This is because he's a mage whose training is specifically in the forging of magical weapons, however, he has an oath to only ever provide weaponry to a worthy hero so relies on making basic supplies but instills them with magical energy making them stronger and more reliable than normal. Unfortunately is an alcoholic and also brews his own alcohol, though doesn't sell it as it's not entirely user friendly.
Dave - the town mechanic, originally from south America specialising in enhancements and modifications that push equipment to the max and beyond. The beyond element will often push a machine to it's breaking/exploding point, but until then it will run like it's never run before. This is due to a unique range of psychic abilities that he has which means he can create devices that mimic those psychic abilities.
Ian - professional driver, originally from Australia, who worked mostly on deliveries between his home town and the surrounding areas, however, his skill goes far beyond that and he is an extremely skilled stunt driver who is somewhat obsessed with car crashes, something he has a unique talent for surviving. All in all a slightly unhinged person.
Liam - the only local boy of the group, having grown up in the county itself. At some point in later life decided he wanted to become a gunslinger, but with no desire to undertake the years and years of training that requires decided to have a whole load of dangerous brain implants to simulate that training, becoming what is known as a "wired gunslinger". His brain implants give him heightened senses and allow him to always act first in any given situation making him nearly impossible to surprise. Unfortunately wired gunslingers advanced reactions mean they act before they actually know what's going on. This is just as likely to helpful as it is unhelpful and results in the accidental shooting of so many innocent people that suicide is quite high amongst wired gunslingers.
Session One:
Our heroes hometown is ravaged by an attack cloud of mysterious origin. They manage to shoot the cloud with a tank cannon and it flees but the damage is down and most of their homes, workplaces are destroyed and death amasses in the streets.
Session Two:
Desperate for work and/or some stability our heroes board a bus heading for 'The Burrow' a small community of miners where ready work in the mine is always available for the downtrodden. They set up temporary home here but mining is not among many of their skill sets and a variety of work related accidents causes most of them to give up and decide to seek their fortune elsewhere. Ian manages to get into a conversation with some of the locals and accidentally kicks off a series of illegal races through the mines themselves.
Session Three:
Andy has set himself up create brik-a-brak out of a homemade forge in an abandoned building in 'The Burrow' and is gaining some small interest, however, some local gangster spotted the magic knife he was using to advertise his business and come requesting more weaponry. He impolitely refuses setting fire to the money they brought with them and in retaliation they destroy his forge.
Ian, Andy and Liam leave the mine as part of a delivery convoy and once they arrive at their destination, the capital of the county known simply as 'The Fort', Andy takes off with no intention of coming back. Ian and Liam wander around the town, Liam accidentally getting into a drug deal and subsequent gunfight, before the two of them returning to the truck and then back to the mine.
Session Four:
As preparation for the upcoming race comes underway at the mine Ian realises he needs to buy a car so steals a truck and enlists David and Alan to help him return to town and come back with a suitable race vehicle. Andy wander 'The Fort' and seek employment in the rich district at the bank/jewelers so they give him a trial job. Liam meanwhile enjoys a few fun and games at the mine and befriends one of the race groups, offering some muscle to their group. Once in town Alan wanders off not intending to come back while Ian and David seek out a racing car.
Alan meets up with the local mages guild and takes up residence a few door down from Andy but neither of them notice the other. When he returns from the bank Andy is attacked by the gang who tried to bully him before but this time more aggressively. They nearly kill him and demand that he assist them in the robbing of the bank he has just weaseled his way into. Ian and David return to the mine in their stolen truck only to be met by hostility from local law enforcement. The truck crashes, David is nearly killed but Ian is fine, although he is arrested.
Session Five:
Alan befriends a small group of young mages planning a trip to a nearby nexus point at the summer solstice. Andy continues his work at the bank even though he is under the harassment of the gang. Ian is taken to prison and David to the prison hospital. Here he meets a new player character, Matt.
Matt - a cyberdoc (doctor who specialises in cybernetics if that wasn't obvious from the name) who owned a shop in one of the southern towns of the county and is currently serving a three year sentence for, among other things, public nudity. He refuses to divulge any more information than that. With only one week left on his sentence and a long history of good behaviour he has been put to work in the prison hospital.
Ian begins building a convincing insanity defence (partly because it's true) whilst David awakens to find he has lost a leg. Matt works off the last week of his sentence peacefully. Andy seeks help from the police but there is little they can do for him.
Session Six:
Andy is kidnapped by the gang for not cooperating and they push him off a cliff. Alan goes with the mages group to the nexus and a rift opens. The group are attacked by demons but fight them off with heavy casualties so they have to flee the scene, however, Alan manages to acquire a few demon body parts. Ian goes in for psychological testing and based also on David's new testimony they decide Ian is unsuitable for prison and they offer him a position as a prison guard. Technically he is still locked inside the prison but is offered some freedoms whilst under the constant supervision of the other guards. Andy survives the fall and using the parts from a crashed van forms himself a van door shield and front bumper club.
Session Seven:
Alan gets a job at the local hospital and Ian goes out on supervised visits around the town. Andy makes his way north and finds a washing machine that he forges into body armour. David and Matt are released from prison and decide to set up shop together in the slums seeking out an abandoned building in there. Ian is offered employment driving one of the prison buses transporting the more dangerous employees to a more secure facility. Alan manages to sell the demon parts to the head of the mages guild for several thousand credits and he sets about buying supplies to rebuild his farm back in his home town.
Andy continues his journey but his washing machine armour, van door shield and front bumper club are no match for a giant armadillo dinosaur creature that comes storming out of the jungle and attacks. Andy is killed.
Next Session Coming Soon ...
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